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Flyff : pet stats

Flyff : pet stats

Welcome to Thepowerlevel .hope you can learn something from the guide .

White Tiger
King of the Creatures, White Tiger had never lost a battle until his soul was captured in an egg.

Primary Stat: STR
Pet Ranking: D C B A S
Stat Amount: 1 1-4 1-11 1-22 1-37

Lion
The most powerful lion on earth, its teeth are harder than diamonds and its eyes can see to the ends of the earth.

Primary Stat: STA
Pet Ranking: D C B A S
Stat Amount: 1 1-4 1-11 1-22 1-37

 

Rabbit
The fastest creature in the world, only one has ever been captured. Its clones were placed in eggs throughout Madrigal.

Primary Stat: DEX
Pet Ranking: D C B A S
Stat Amount: 1 1-4 1-11 1-22 1-37
 

Fox
The Old Fox is the most intelligent creature on the planet. Its kind roamed freely until they decided that Humans could not survive without them.

Primary Stat: DEX
Pet Ranking: D C B A S
Stat Amount: 1 1-4 1-11 1-22 1-37

Dragon
King of the Dragons, in cultures throughout the world he is known as a god.

Primary Stat: ATK
Pet Ranking: D C B A S
Stat Amount: 5 5-20 5-55 5-110 5-185

Gryffin
The spawn of a Great Eagle and a Griffon, these creatures can often be seen battling with Dragons for control of the mountains.

Primary Stat: DEF
Pet Ranking: D C B A S
Stat Amount: 4 4-13 4-44 4-88 4-148

Unicorn
A Unicorn born and raised in Hell. Its disposition differs greatly from the Unicorns that once roamed Madrigal.

Primary Stat: HP
Pet Ranking: D C B A S
Stat Amount: 91 91 - 364 91 - 1001 91 - 2002 91 - 3367

 

Well Folks , Hope you like the guide .and we also offer you the Flyff gold at low price .so link to us now.

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Flyff : tips on pet stats

Flyff : tips on pet stats

Welcome to Thepowerlevel .Hope you like this guide .

 

1.Each Pet ranking adds a random Stat bonus. (Ex. A C-Rank tiger can give you from 1 - 4 strength.)

2.Pets do not fight with you. They add Stat Bonuses to your characters

3.Pets can be traded, sold, or mailed. Work with other players and/or the Premium Shop to get your desired pet.

 

4.A Pet's colors and Name will change as they reach higher Ranks. Get your Pet to S Rank to see its true colors and name.

 

5.Although any character-class can use a Pet, certain pets work best with certain classes.

6.Pets are a challenge to raise. If it gets difficult put your pet away until you've leveled your character higher.

7.Egg Pets differ from pets that can be found in the Premium Shop. Premium Shop pets pick up items that are lying on the ground for you. Egg Pets add stat bonuses.

Guys , thanks for your reading ,and I also recommend you to buy the Flyff gold from us .so take actions now .Please give me your suggestions and comments .

 

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Flyff : Leveling Guide

Flyff : Leveling Guide

When leveling in Flyff, you need to know what to level on.

 

Say, you are level 11 and you cannot decide what to train on, whether you should kill Lawolfs, Grownup Lawolfs, or even PukePukes! the guide will take you through the steps, and strategies on what to kill to level up faster.

 

Before we get started, for the many people that have made Flyff leveling guides, MOST, if not all of them are based around having an assist, Billposter, or Ringmaster buffing and healing them. I understand that most new people do not know what buffs are.

 

Buffs - Fighting enhancements, help in combat by improving performance.

 

Buffs are very useful, once you have reached about level 20, you might want a healer and buffer, it's hard to find people willing to buff and heal you that are higher level than you. Since you are level 20, assists your level are just now getting their buffs. Most assists don't max the essential buffs that most people need.

 

Buffs you will need if you are an assist:

 

Haste - Increases attack speed, when maxed, attack speed is +25%

Heap Up - Increases Stamina. When maxed, STA level is +40

 

Cannon Ball - This buff is optional, rangers love this buff and Max Quickstep. It gives +20 DEX when maxed.

 

Beef Up - Increases Strength level by 20 when maxed.

 

Resurrection - Billposters (Fighting assist class,) Some have it, some don't. If your partner dies, you can resurrect them from the dead and save them time from having to come back to you.

 

Those are the basic buffs that assists need. Some require you to be up to level 30 to use, but don't worry. It's not that hard to get there.

 

At level 1-10 you kill the same level as you. Many players will try to say that you need to train on level 3-4's but if you do, you will die almost instantly from the lack of start off food. The items that you start off with are a partial cotton set (Hat missing) of clothing, a wooden sword, 1 biscuit, 3 lollipops, and something else that I might have forgotten.

  

Level 10-15 were the hardest levels in vagrant class for me to get through many think alike too. What you should begin leveling on is Lawolfs, Grownup Lawolfs, and Feferns. These get a little bit harder since you are higher levels and you don't hit a lot.

 

Before I go ahead into the job change part of this guide, I would like to talk about jobs, money, and upgrades.

 

In flyff, there are 4 basic jobs. The 4 basic jobs are Acrobat, Assist, Mage, and Mercenary.

 

Acrobat - Uses YoYo, and can use bow and arrows. Yoyo can knock back enemies .

 

Assist - Uses stick or knuckle, With stick you can heal/buff people and knuckle you attack with.

 

Mage - A basic magician, can cast various spells and do a lot of damage.

 

Mercenary - mostly relies on an assist's buffs at low levels. At higher levels, they become strong.

 

Job change

 

By now you should have decided to what you want to become in Flyff. If you haven't, look above.

 

Mages - The mage trainer is in Saint Morning and you need to go to the magic shop to buy a blinkwing to go to there.

 

Assists - The assist trainer is in Flaris and should be easy to find.

 

Mercenary - The Mercenary trainer is right by the Assist trainer.

 

Acrobat - The acrobat trainer is in Darkon right next to where you teleport to after using a blinkwing.
 

If you need to buy Flyff gold  to enhance yourself. welcome to Thepowerlevel . waiting for your visit .

 
The origin is here ...thanks a lot .

by XaTiOn

Flyff:Psykeepers PvP guide

Flyff:Psykeepers PvP guide

This is Psykeepers PvP guide.They have helpful skills in Flyff. Now you can use them instead of your mage skills.As a Psykeeper,you should read the following info.

Acros:
The acros are rangers or jesters. If they just melee, you can use Crucio to reflect the damage back. If they use skills, you'd better whip out 2-4 Psy/Spirit Bombs. If they decide to use DI, use Maximum Crisis where you think they are. This hits them even if you can't see them. Bow Jesters? Pfft. Crucio can beat them as long as they don't spam Junk Arrow. Pretty basic.

Assists:
They are BPs or RMs. Most RMs are FS so they won't duel until after 80+ maybe when they have Merkaba Hanzelrusha. You'd better hope you can hit them before Merkaba casts, because if you're full int, that means trouble. Billposters can use stonehand and buff themselves with Asmodeus. After 80, you'd better hope you can dodge Asalraalaikuum, the strongest skill in the game, because after they start it, it WILL hit you. If they melee, you can usually beat them with Crucio. Since they are Melee, Satanology can freeze them in place and you can open your action slot on them.

Mercs:
They are Knights, which have insane health, or blades, which crit like a madman. The Crucio method works if they don't use skills. Also, they are melee, so using Satanology renders them near useless. Refresh it every few seconds and keep action slotting away that HP. That should wipe them out.

Other Mages:
Elementors use all skills and they are ranged so you'll have a hard time beating them. They kill full ints easily since they have low HP. Watch out. They're tough. Psys are random. Crucio Vs. Full int= Full int usually winning.

By the way,we have a great mass of Flyff gold in stock. If you are in urgent need of it, welcome to place orders from us, we will deliver the gold at the lowest price in an instant.

Give credit to Amaka

Flyff : Player trading

Flyff : Player trading

Welcome to Thepowerlevel . Thanks for your support on Flyff .

 

 

You can begin a trade with another player by holding down the ALT key, clicking on the player, and selecting Trade from the menu.

 

1.Trading Items: Drag any items you wish to trade into the Trade Window. If an X appears the item that you are attempting to trade cannot be traded.

 

2.Trading Penya: Drag the bag icon to the Trade Window to trade Penya. Enter in the amount of Penya you wish to trade.

 

3.Confirmation: Both players must click the OK button to confirm a trade. Double check everything before you confirm a trade!

By the way ,we also offer you the Flyff gold  . we are always online , so link to us anytime.

 

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Flyff Psykeeper: Mage

Flyff Psykeeper: Mage

 

 

I recommend requires a Restat at level 60-65 for 100% efficiency for the following Magician build in Flyff. Anyway, some builds will NEED a restat (eg. Crucio). Note also, that you can take up the builds of a Psykeeper once you become a Magician, but you will level much slower, especially if you plan to go Crucio. Mages are meant for high int and high damage. Most efficient way to level would be to use a lot of int and enough sta to live. This is the build most people would go, unless; you choose to follow a Psykeeper build right from the start of being a mage to save getting a restat. Otherwise, they'd restat when they've become a Psykeeper to their wanted builds.

Your character build - Most safe and fastest way to go to Psykeeper!

Str: 15
Sta: 15-40. (Sno recommends 35 if you're going to restat)
Dex: 15
Int: The rest of your stats go here.

Well, for this build, you should note:

1. You do not get a restat at level 60 upon becoming a Psykeeper,

2. Do not use the reskill scroll you get at 15 before you become Psykeeper or else it'd just make leveling harder. Also, avoid getting the vagrant skills.

3. This build can only run onto a Satanology Psykeeper, however many people prefer to go none or little added sta, as a Satanology Psykeeper since you rarely get hit (for more information refer to the builds section) so going high sta is not recommended if you're going Satanology Psykeeper as a Magician as you want to go for the least amount of sta possible. (This is a forewarning)

4. I will repeat: If you use this build, it can only be used for a Satanology Psykeeper, other builds will require a restat if you use this build (or else you'll be spending many many many many levels trying to add points onto one stat to reach the build you want.)
Finally, you do not have to use this build. You can follow a Psykeeper build right off the ball when you become a magician.
For other information i.e. skills, refer to the bottom.

Here is also some tips on leveling a mage and a brief introduction of the things needed to know:

Well, when you get a reskill scroll when you become a mage do not use it until after you become a Psykeeper or leveling can get really hard as then you'd be limited to only using mental strike (or else you'd have no skill points for your Psykeeper skills). So if you do keep the reskill scroll at 15, you do not need to get mental strike to level 10 for the prerequisites of other Psykeeper skills yet (get it to 10 when you reskill after you become a Psykeeper).

Instead you can get the elemented mage spells first and then reskill for the Psykeeper skills when you become a Psykeeper. But which mage skills do you use? Well, I'd just say; pick three elements first and fight mobs that are weak against one of them and avoid mobs that are resistant to your chosen elements.

At about 45+ you should be able to have three level 30 spells maxed if you keep the 1st and 2nd row of skills (i.e. 20 and 30 ones) to the minimum of level and get stronger 3rd ones later for the tougher higher leveling. Always use the higher level spells too, because the higher skill will quickly out-power the former one.

If you want to max out all your Psykeeper skills, you should only follow one or two elements and max mental strike. This means that your level 18/20 spells should be level 5 only and your level 25 spells should be level 7. With only two elements, you may find yourself stuck between a mob that is too high, and a mob that is too low, at this point, train on a mob with maxed mental strike.

With this, plus your 90 skill points you get at job change, you'd have enough to max all your Psykeeper skills at 75 when you get the 75 skill Psychic Square with 25 Skill Points remaining.

Now let's talk about what level monsters to fight:

Well, Sno's opinion is to kill the monster that you can kill fastest. For example. If you could kill a Normal Bang in 5 shots, but a Boss Bang in 6. Kill the Normal Bangs. This way, it'd be faster leveling from my own experience. Wait till you can kill the Boss Bang in 5 shots, and move onto them.

Note however, that you may sometimes be forced to use 6 spells instead of 5, or even 5 instead of 4 because mobs will gradually get more HP, and if you only kill the mobs with three/four hits, soon the level of the mobs will be so close to yours the exp you receive is just not worth the time saved from one less spell casting time.

So change when you feel exp is getting to slow to one more spell. As you grow higher in level, you will find, 5-6 hits is the average before reaching a Psykeeper. If you keep this up, you will soon be Psykeeper as mages tend to level at a above average pace.

When you do a good job in Flyff, dont forger to thanks Sno. Btw, you could also buy Flyff gold for your characters. The source is from here.

Flyff guide for Jester

Flyff guide for Jester

 

How to achieve extreme damage on a Jester? One must free him- or herself from the confinements of Bows and pick up the single most leathal weapon in FlyFF: the Yoyo. Yoyos don't have jack shit to do with STA, DEX or INT. The weapon they draw power from is STR, and in this context STR is the most important stat you will ever encounter.

The power of a Jester lies in critical hits. Due to all the critical bonusses a Jester receives through equipment, critical hits are boosted beyond normal, causing extreme damage once it connects. A critical hit is a multiplication of your default hit.

This can range between 1%-50+% more damage, or up to 200% damage if the level of the target is lower than yours. Needless to say, the exponential growth is tremendous. Add the critical damage bonusses I mentioned earlier, and you have yourself a crit whore. (eg. my regular hit = 4500. my critical is 12000 - monster 6/7 levels higher)

STR influences one thing: attack rating. The higher your attack rating, the more your default damage becomes. The higher your default damage is, the higher damage your critical hits will do. A small example again to emphasize the importance of default strength.

Normal hit: 1000 --> critical hit: 3500
Normal hit: 1100 --> critical hit: 4000

This is, of course, not an example straight out of the practical exam, but it does cover the same principal. When a butterfly flaps its wings, it causes a hurricane 1000 miles away. Exponential growth is the key that you must understand to become a succesful YJ. Well, We have a large store of Flyff gold for you. Whenever you need it, just let us know. You will be satisfied with the service or thepowerlevel. Good day!

 

How to make life in Flyff easier

How to make life in Flyff easier

 

Hello guys! How do you make life in Flyff easier? Here are multiple skills you can use to. Well, just enjoy and do a good job in the game!

1. Counterattack
Counterattack enables you to giant hunt up to an insane level, and it will save your life MULTIPLE times a day. While unbuffed or damaged, your Counter stun (5 seconds) will grant your RM time to heal you or buff you.

Best of all, Counter can be spammed seeing as the cooldown is shorter than the actual Counter stance time (5 seconds also). This means you can pretty much be in an endless counter stance. I'm not going to explain what Counter does, seeing as I think you should already know that if you're this far into this guide already.

2. Enchant Poison
Enchant Blood has to add to crit damage. This seems to either be a false translation, or it's just broken. Both are common things in FlyFF, so the jury is still undecided. For now, Poison adds more attack power, and thus is the better one of the two.

However, I would not use it if the area you fight in is still very high above your level. For instance, if you're at lvl 100 leveling at bears in the D3 Desert, I would not use Poison or Blood at all.

The main weakness of Poison and Blood is that it adds a DOT status on the enemy (damage over time). This completely sucks. The damage it does per couple seconds is garbage to begin with, but it also cancels out your DI! Yes, if an enemy is damaged by Poison or Bleeding, the game will think you hit it, resulting in your DI being turned off.

3.Critical Swing
40% critical ratio at lvl 10. Do

4. Backstab
This skill perfect for stunning enemies. The 65% chance seems to be a favorable 65%, and it works almost every time. Stun timer is 5 seconds, which grants you a lot of time to damage the opponent. It's also very handy to use when you chase after an aggro/giant that is in turn chasing your RM.

5. Hit of Penya
Booya. HoP is where the damage is, and you'd be surprised how often you use it. HoP can deliver the final blow if you died and want to kill the monster that killed you while in rage. Also very handy to fend off purples in s4, and it's perfect show-off material. With Holycross, I one-hit KO glaphans with HoP, though this seems to be a VERY expensive method to level.

6. Pulling
Pulling at lvl 20 pulls enemies towards you from an impressive distance. Add 'auto-attack' to that (options menu) and watch the surprising effect. This is also handy to seperate aggros or specific enemies. Pulling CW away from your fallen friends can also be a breath of fresh air for the Ringmasters that try to revive them.

7. Fast Walker
I use this skill when my RM gets aggro'd by too many enemies. You can catch up to the monsters to stun them this way while your RM runs to maintain safe distance, while also outrunning- and increasing the distance between the one you were already fighting. Sometimes handy to walk long distances faster (south captain glaphans, for instance) though I wouldn't use it for that.

8. Perfect Block
If you fight monsters that barely hurt you, then I wouldn't even bother with PB. Use the time it takes to cast to kill one more extra monster. Perfect Block is a life-saver at higher levels though. Always keep this on while giant hunting, clockworking or doing pretty much anything else. +20% blockrating has no negative sides.

9. Dark Illusion
Your other life saver skill. Just make sure your enemy has no DOT status on it (see below), and vanish into the darkness. ~ This is pretty much your escape route at all times. Be sure that your RM walks away from you before you DI, so the monsters won't instantly re-target on your trusty partner.

10. Yoyo Mastery
No brainer. Adds power. Base attack increase means exponential growth in criticals, as I explained in the very beginning. Use it.

11. Cross Line
Very handy to have on your C-action slot. I'd place about 4 in there, maybe 3. Cross Line is handy when you have to stun a monster that is running after an RM (though Backstab always wins). I use Cross Line when I have to stun a monster that went for my RM after killing me (so still unbuffed). Cross Line is also handy to use while Backstab goes through cooldown.

Okay, if you have any other question, just post here, we will try our best to solve it for you. Wanna Flyff Penya? Just contact our customers service or click the key words.

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